Making park visits even more magical
Design course
Team project
2 Interviews
Competitive Analysis
Prototype #2
Kristen, Nessa, Tiffany
3 weeks
The Disneyland app was released to make park visits even more magical! With the app, you can buy tickets, check wait times, locate favorite characters, make dining plans, and much more. While these features are useful in theory, my team—as park visitors and users of the app—have personally experienced confusion and frustration trying to navigate the app. We want to redesign the app so Disneyland’s 51,000 daily park visitors have easier and more delightful app experiences so they can fully enjoy their time at the happiest place on Earth!
We started by identifying general pain points to further explore during our interviews and usability testing. Our teammate Kristen, a cast member at Disneyland, reached out on Instagram to gather thoughts on the app from her followers:
In addition to collecting these responses, we each performed a deep dive into the app to uncover confusing components. Through all these explorations, we identified four major pain points:
As Disneyland attracts thousands of visitors every day, there's a wide range of expertise when it comes to the app. We wanted to represent this diversity in our interview participants, which is why we decided on these four main users:
As we had limited time for this project, each team member interviewed one of the four main users. Our chosen participants came from all walks of life, aging 20 to 28, but our selection may be limited because we didn't explicitly consider tech saviness, which may have influenced one’s app experience. I interviewed someone who hadn’t been to the parks since the app was released, so I collected insights on how a first time user familiarizes themself with the app!
The interview was semi-structured with open-ended questions and a user testing portion. We started with demographic questions to learn about their background and experience with the app and Disneyland overall. For the user testing, participants were asked to think aloud while they completed 4 tasks—each one highlighting one of the 4 major pain points.
After conducting our interviews, we found that users repeatedly struggled when tasks involved the map page, particularly discovering the useful features behind the map's default settings. Specifically the Filter, Category Selection, and Show List features went unnoticed.
As a result of missing these features, users found the map's information lacking and navigated away to the search page. While they could insert any key word, the search feature has its limitations for what information it brings up. For example, my interviewee struggled to locate Elsa for one of the user testing tasks. On the map page, he didn't notice the dropdown to change the category from Attractions to Characters, so he went to the search page to type in Elsa. However, character information is only available on the map page, so his search failed.
Furthermore, Tiffany pointed out that the map allows users to visualize the locations of multiple landmarks, as well as browse a list of ones for those who don’t have something specific to search for. For these reasons, we see the map's usefulness and potential to have strong impact for users, which is why our focus will be to make the map page’s features—filter, category selection, list view—more easily discoverable.
We examined how other apps handle their map pages and relevant features, especially how easily landmark categories and filters can be accessed. I headed the competitive analysis of the Universal Studios app.
After we tried all of their features, I summarized our findings into key takeaways that we incorporated during our ideation phase:
Incorporating our user testing findings and competitive analysis insights, each team member sketched their ideal redesign for the map page with a focus on discoverability:
Here are the main features of our sketches:
After discussing the strengths and weaknesses of our sketches, we further developed two features of our sketches that best help users discover the map's features—my category icons and sortable list & Tiffany’s pull-up panel. As a result, we developed two distinct high fidelity prototypes in Figma.
The first prototype was headed by Tiffany and Nessa. It maintains the simple aesthetic and layout of the original design, but adds a bottom pull-up panel inspired by Apple Maps to make category selection more noticeable.
In this design, the panel slides up when the user first navigates to the map page and will only collapse once a category is selected. This is done intentionally to make users aware of the available categories, since many users didn't know there were options other than Attractions. Additionally, the size and weight of the Filter and Show List buttons were increased due to our interview participants failing to notice them during testing.
And the most distinct aspect of this prototype was the inclusion of a search bar in the pull-up panel. We noticed that some interview participants relied heavily on the search function to find characters, look up ride times, find restaurants, etc. We opted to make this popular feature more accessible but still unobtrusive by placing it in the categories panel. With this feature, users who are looking for something specific can quickly obtain the information and carry on with their Disneyland trip instead of navigating between the map and search page.
Our second prototype was headed by myself and Nessa! It aims to let users select and sort the information they most care about by improving discoverability and efficiency.
In this design, I made the ability to change categories easily discoverable by replacing the dropdown with a row of category icons. Users can horizontally scroll to view additional categories and this functionality is made apparent by having the rightmost icon halfway on the page. When users click an icon, it highlights blue to show that the category is active and the respective landmark pins populate the map. Additionally, I positioned Filter and Show List centered below the row of icons to increase their visibility.
When users click Show List, a panel slides up from the bottom of the page containing the list. In the original design, the list is ordered alphabetically which doesn’t cater to what users care about (e.g. wait time and distance). My solution was to add a sort feature that allows users to sort the list (i.e. A to Z, Category, Distance, Wait Time).
In addition to changing categories, we decided to allow users to have multiple categories active at once. This saves users time by not having to go back and forth between categories. Instead they can look at all the information they need at once! And if the map becomes overwhelming with so many pins, they can simply reduce the number of active categories.
The overall goal of our user testing was to answer these two questions:
Due to limited time, we used a between-subjects design with 4 new participants. In other words, both prototypes were tested by an experienced and novice user. I tested a novice user with the prototype I created—prototype 2!
Similar to our initial interview, we started with demographic questions to understand their background and experience with the app and Disneyland overall. Participants were asked to think aloud while they completed 2 tasks—each one designed to have participants use the map's features beyond the default settings. For example, one of our tasks was to find Elsa—can you tell we LOVE Elsa—because finding character's was a huge pain point in our initial interviews.
Our user testing showed that both prototypes made the map page's features more discoverable, especially for Category Selection—with prototype one's bottom panel and prototype two's scrollable row of icons! However we concluded our best option would be to pursue prototype 2 for the following reasons:
After discussing the strengths and weaknesses of our sketches, we further developed two features of our sketches that best help users discover the map's features—my category icons and sortable list & Tiffany’s pull-up panel. As a result, we developed two distinct high fidelity prototypes in Figma.
As a HUGE Disney lover, I was super passionate about this project and wanted this redesign to be the best it could! To make our high fidelity prototype, I spent so many hours learning Figma so I could make the design I pictured in my head, and the sleep deprivation was totally worth it! And to my amazing teammates, I learned so much from them and couldn't have done it without them—from Nessa's Figma expertise and Kristen's Disney connections to Tiffany's aesthetic and thoughtfulness.
Most importantly, I learned a lot about understanding the viewpoints of different users and seeing how experience shapes how one uses the app. For instance, a cast member who uses the app daily saw different problems than someone who had never seen the app, which we were able to discover because we took the time to carefully select our participants and craft our questions and tasks. So my biggest takeaway is that good interviews will greatly help you discover important insights!